Rotoscoping HUD’s

After I finished tracking, I started to rotoscope. To do this I had to pre-compose the scene that I had just tracked, so pre-composing all of my HUD elements into one comp. By doing this it makes the HUD elements that are all 3D into 2D layers where I can rotoscope around Sici, Paul or objects.

roto

 

 

 

 

 

 

 

Mask not applied yet. Shot is alright as it is as she has not turned her head round to the screens.

roto 2

 

 

 

 

 

 

 

Mask waiting to be animated and to hide the HUD elements when she turns her head back to the screens.

roto 3

 

 

 

 

 

 

 

Mask applied and moving around with her head to hide the HUD elements that are covered by her head.

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