Title Sequence – Lungs

Within the title sequence I wanted to create a set of lungs that show that they are breathing and we enter inside the lungs and see how nanobots are changing inside the lungs. However, to do this I needed to do research to remind myself and make sure what I would be creating could be realistic and could be almost identical to a set of lungs.

 

Lungs as a 3D perspective
Lungs as a 3D perspective
human Diagram of lungs
human Diagram of lungs

 

diagram of the lungs 1
diagram of the lungs 1
diagram of the lungs in more detail
diagram of the lungs in more detail

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I then also found an animation that talks about how do lungs work and was really informative for me as an animator as I could understanding how to animate the lungs I would be creating.

After analysing the diagrams and the animation, I decided to look into what a real pair of lungs looks like outside the body.

 

 

what lungs look like outside the human body.
what lungs look like outside the human body.

 

 

 

 

 

 

 

 

 

 

The bronchiolos inside a Lung
The bronchioles inside a Lung
another picture of the bronchiolos.
another picture of the bronchioles.

 

 

 

 

 

 

 

 

 

After researching into lungs in diagrams and real life, I decided it was time that I should attempt to build my own animation of lungs being animated.

This was my attempt. Overall I was really pleased with how it came out and that it actually did look like a pair of lungs and that the bronchioles actually moves and looks like they are breathing.

I think how I am going to improve on the lungs is to try and make a better and smoother animation of the bronchioles inhaling and exhaling. Possibly add a heart beating next to the lungs to make it that bit more believable and to add a rig cage around the lungs so that I’ve taken into account the ribs and could possibly go in between the spaces of the rib cage to give it that more 3D vibe and could look really good.

Designing Aidyia’s logo

When given the task to create the logo for the company which keeps everyone alive in the film, I thought I would do some research into the designs of different companies and try to get inspirations from them.

7fd731bed562b6ea0ed5373417764b4a
little triangles making up the shape of a triangle

 

 

 

 

 

 

 

19-50-abstract-logos
like the way how the shape is very abstract but you can make out that it is a letter A

 

 

 

 

 

 

 

76bd9852c7db5da005d7831f1a22de2c
like the illusion idea making out that its a cube but its a square

 

 

 

 

 

 

 

a-aesthetic
almost sci-fi logo with the upside down triangle

 

 

 

 

 

 

 

Adobe-Company-Logo
like the idea the white shapes make out the outline of the A

 

 

 

 

 

 

 

 

 

images
love the idea of an object making the hexagon

 

 

 

 

 

 

 

h
interesting shades for each side of the triangle

 

 

 

 

 

 

 

 

 

 

images (1)
reminds me of Chromatic aberration

 

 

 

 

 

 

 

After looking at these inspirational logo’s, I decided it was time to design my own logo for Aidyia’s.

 

first design looked like Star Trek!
first design looked like Star Trek!
second design - blood cell
second design – blood cell
Star Trek design turned to its side and had a deep red injected to it.
Star Trek design turned to its side and had a deep red injected to it.
hexagons making the shape A also almost looking like a triangle.
hexagons making the shape A also almost looking like a triangle.
developed the hexagon A further and aligned them up nicer.
developed the hexagon A further and aligned them up nicer.
Close up of the logo and without the title.
Close up of the logo and without the title.

Overall I am really happy with how I designed the logo and how it looks as it looks evil and unknowing.

After designing the logo, I decided to animate them and see what it would look like if they where forming to make the logo.

After animating the logo, I then decided to post them to the facebook group page LSFM digibod page to see what people thought of it and what animation did people liked the most (the last logo in the video was a example of a possible loading screen).

Screen Shot 2016-03-17 at 23.23.05 Screen Shot 2016-03-17 at 23.23.16

 

Updated designs of HUD’s

After completing my designs of the HUDs and evaluating them, it was brought to my attention that ‘Video Copilot’ did a new free plug-in for After Effects called ‘SABER’ primarily for a quicker and faster way to do light-sabers. However, it does so much more than just light-sabers as in the tutorial given by the amazing ‘Andrew Kramer’ who showed its potential and that its not just for light-sabers.

Saber Plug-in advert/promo
Saber Plug-in advert/promo

After following the tutorial and generally having a play around with the plug-in to seeing how far I could take it, I decided to use this plug in to see what would the difference would be if I used the plug-in on my HUD designs and see what the difference could be like.

https://www.youtube.com/watch?v=T5SCq7NC8-M – Test HUD

and now the results of the plug-in.

A dramatic improvement and visually more believable. However, I do feel I should not probably over use the plug-in and should only use it for the HUD’s. If I do it for everything it would look like I only rely on just that plug in when I don’t want that to be the case.

 

Title sequence Development – Ending of title sequence

After the success of my first experiment of the the title sequence, I decided to follow up and do another section of the title sequence by doing the end of the title sequence as once again I had a rough idea on how I would like it to end and how I could make the ending something special.

Below is my first export to the ending of the title sequence.

After creating this title sequence I thought it was good but strongly felt it was missing that WOW factor and something that would make it separate from anything else.

I then posted it up on the Immort closed Facebook group page and the LSFM Digibods page to gain feedback on areas where I could improves.

Feedback from Samantha Dos Santos, James Smillie & Martyn Thayne
Feedback from Samantha Dos Santos, James Smillie & Martyn Thayne
Feedback from Ronnie
Feedback from Ronnie
Feedback from James Fielding
Feedback from James Fielding

The feedback was all encouraging and extremely helpful, especially Martyn Thayne’s feedback where he suggested the idea of having the camera fly in 3D space through the blood cells and speckle to reach the title of the film.

Following from Martyn’s feedback I decided I should try it out and see how it looks.

Seeing the results I really like it as its a nice end to the title sequence.

Title Sequence development – Blood flow

With an idea of how I want the title sequence to look and feel, I decided to just see what I could create and see in what areas where possible and were not. In addition, I wanted to see in what areas I could improve and  tidy up to make it more believable and realistic.

Below is my first exported version of a section in the title sequence.

Overall, I am extremely happy and impressed how this turned out for my first try and just by experimenting within particular, depth of field with After Effects as I feel its simple, smooth and sleek.

I do feel that I could possibly improve this title sequence further and make it more realistic and impressive as I want to WOW! audiences when they watch it.