Test glowing eyes 1

After doing my research, I got started doing my test version of the glowing eyes. Firstly, I did a close up recording of my eyes to make sure I could motion track my eyes (although I won’t be motion tracking, I just wanted to get a feel of what the animations I have created would look like and how possibly I could improve them on a example.)

Out of the 30 second clip I decided to use the last 5 second of the recording as I don’t blink and it would give me a better understanding and of the glowing eyes. Also it would not be too difficult to motion track them.

These were the results from my tests.

Iris eye tests 

simple red eyes and minimuslistic style
simple red eyes and minimalist style

This was my first design. I wanted to do a basic, simple and minimalist look too it. However, I felt you could not really see the design and the animation was too simplistic and I could not really have much fun with it.

Screen Shot 2016-02-24 at 23.33.06
red rings

After my first designs, I decided to modify them by adding more dashes and having a twist effect on them to make them look like they were moving faster and to add a style to them. I felt that the red was over powering and was a bit of an eyesore so I then decided to then try different colours to see what they would look like and which suited best.

Screen Shot 2016-02-24 at 23.33.24 Screen Shot 2016-02-24 at 23.33.42    



I felt that the blue and green versions were very interesting and suited the aesthetic design more. With the blue version I felt it really stood out but was not an eye sore as much as the red. Also, the blue gives quite a futuristic look. With the green I felt it gave a much more subtle look but I do not know if that is because of the colour of my eyes as they are green. Nevertheless, I really liked the green as well as they too look quite futuristic.

 

After I did the Iris tests, I then decided to do a pupil eye test just to see what the results would be and see what potential I could get out of.

Pupil eye test

Screen Shot 2016-02-24 at 23.34.24
red glowing pupil eye test

With the first iteration of the red glowing eyes I thought try them out again just incase they looked different from the iris to the pupils. However I felt they looked no different and still felt that they looked very simplistic and still felt that the animation was restricting so I then reverted back to the newer version I created.

Screen Shot 2016-02-24 at 23.34.39Screen Shot 2016-02-24 at 23.34.55

 

 

 

 

Personally I really liked the idea of the glowing eyes inside of the pupil as it stands out the most from how black the pupil and catches your attention.

After I made the test video I posted it up on the LSFM digibod page to get feedback on what people think about my designs. Here is the feedback that I received.

 

Jon Holmes feedback
Jon Holmes feedback
Jacob Redfern's feedback
Jacob Redfern’s (director) feedback

 

 

 

 

 

 

 

With their feedback I plan on to build upon my animations for the glowing eyes by having two different designs again and possibly different colours. Also, I will look into making them rotate backwards and forwards to give the impression that the glowing rings are focusing.

 

 

 

 

Research into glowing rings around the eyes

For Immort I was tasked to create and design glowing rings around the eyes. I started looking into different designs, types and generally how busy they looked and found quite a few interesting examples.

busy eyes
busy eye

With this design, I really like the attention to detail and how you have a spiral look around the pupil and looks like that would be an element that would be animated. However, I do feel this design is a bit cluttered and hectic with how it its scattered around everywhere and has small text boxes dotted around which looks a bit untidy.

simplistic eyes
simplistic eye

What I really like about this design is how simplistic it looks and how detailed it is around her pupil and iris, it looks very futuristic and very interesting. Another thing which I like about this is that the ring is around the  pupil and makes sense that it is based around the pupil as the pupil helps us to see. In addition, from an animation point of view it would be quite cool to see the red ring move around by rotating, growing bigger and smaller as that is what the pupil does which might be tricky to do but the effect would be amazing.

simpler eyes
simpler eye

Continuing on from the previous design I feel this is more of a simpler version and almost a hybrid of having a ring around the iris and around the pupil making it very in depth and intricate design. Also, it is not too busy as it has only dots in the Iris and dots round the pupil.

minimalistica eyes
minimalist eye

Finally, with this glowing ring eye it has a very minimalist look to it but its very defining and recognisable which I mean that you can not really miss it. Also, the green is just a single colour and it is very strong to see.

 

Overall, I really the simplistic eye and minimalist eye looks as they are very defining and are not too busy which I like as they are very minimum. I find that the look and design of them are very interesting as well and they capture your attention so when I do my test versions I will be keeping these designs in mind.

Rigging a 3D Model so far…

When taking upon rigging 3D models, that I have never done before, I did not know how difficult or easy it would be, especially in Blender which is a; 3D modelling, UV unwrapping, texturing, rigging, animating, video editing, rendering and compositing software.

I started to look up tutorials around Blender, looking around the basics of the interface and keyboard shortcuts to get a rough idea of where I could find things. After feeling comfortable with the interface and knowing where things were, I then started looking up rigging tutorials.

Rigging is basically setting up a skeleton structure for the 3D models (that Samantha Dos Santos will be creating) and then animating the structure which will be attached to the 3D model that then moves the components of the 3D model around bringing them to live.

While searching round rigging tutorials for Blender, I came across a tutorial that would teach me the basics of rigging in Blender with a simple skeleton structure. The tutorial even provided a free download of the model that the guy in the video was doing, which I thought was really great.

when you open the file for the first time.
When you open the file for the first time.
when you open the file for the first time.
When you open the file for the first time from a different angle.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Following through the tutorial, I picked up some new tools and keyboard short cuts to make the modelling much more easier. However, I felt that the guy doing the tutorial was rushing a little through the tutorial which made it quite difficult to follow along and understand what he was doing. Due to this, I had to pause the tutorial multiple of times to see what he has doing.

Half Rigged
Half Rigged

 

 

 

 

 

 

 

 

This is what I did half way through, I was able to rig half of the model already and had started placing points to move the joints around i.e. the elbows and knee joints. After completing up to this stage, I copied the left side of the rig such as legs and arms and then duplicated them across to the right side of the body.

fully rigged body.
fully rigged body.
fully rigged body (different angle).
fully rigged body (different angle).

 

 

 

 

 

 

 

 

 

After completing the tutorial I felt a bit confused and was a bit disappointed how the tutorial was not very clear but I am determined to go through the tutorial once again to make sure I understand fully what the tutorial is trying to teach me. If it does not work I will find a new tutorial and learn that way. As well, I will be looking further into animating in Blender so that I can then animate the rigs which in turn move the 3d models that Sam has created.

Research into HUDs and interface designs

After been tasked to look into HUDs (heads up displays) and interfaces that will be used within the film I started to look up interfaces to get inspiration and an idea of how or what they looked like and how to animate them.

When looking around for interfaces I first came across this montage of interface designs from the film OBLIVION.

Personally what I really like about this interface design and animation is that its quite fluid and really suits the style of the film and how its not just all square boxes there is a variation of shapes i.e. circles, triangles, diamonds and rectangles. As well the animation of all of the interface designs are creative and smooth, as well what I really liked was that they added in small little flashing dots and moving around which looks really futuristic and advanced.

Diamond shapes
Diamond shapes

 

 

 

 

 

 

 

 

close up of interface  of using rectangles
close up of interface of using rectangles

 

 

 

 

 

 

 

 

love the idea of small little dots flashing different colours.
love the idea of small little dots flashing different colours.

 

 

 

 

 

 

 

 

I feel after watching this montage of animations of interfaces I would like to take inspiration from how crisp and how detailed the whole interface looks and how they used different shapes and not just one shape throughout.

I then started looking further into more sci-fi films that are interface heavy to see what kind of designs of interfaces they have which made me come across Guardians of the Galaxy created by Territory Studios.

What I really liked about this interface was how the motion of the animation moves around and in a way spreads across the screen.

heart that beats and reveals the lungs attached to the heart.
heart that beats and reveals the lungs attached to the heart.
pixels forming together to create the sphere.
pixels forming together to create the sphere.

 

 

 

 

 

 

 

Rocket Racoon's user interface. Fairly Transparent.
Rocket Racoon’s user interface. Fairly Transparent.
notification appears
notification appears

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

With Guardians of the Galaxy user interface its very futuristic and alien like, obviously I don’t want to be using the very futuristic look and spaceship style of the user interface but I do really like the animations and the motion of the shapes and text that they used throughout the showreel, as well how things pop up or appear.

Out of my curiosity I started to look into  Territory Studios just to see what they do and what they cover. I found out from when I accessed their website that they are actually an independent studio that covers Design, motion and digital media I then looked through their motion tab and found their portfolio of work that they have done for clients films such as Avengers Age of Ultron , The Martian and Prometheus and they have done all of their user interactions interfaces (UI). while going through their portfolio I then came across the film Jupiter Ascending where they have once again done the user interactions interfaces.

Computer style Font
Computer style Font
Smooth swift movements
Smooth swift movements

 

 

 

 

 

 

 

 

Another smooth swift movements
Another smooth swift movements

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I really like their style, animations, colour plate and the movements they created for both Jupiter Ascending and Guardians of the Galaxy I can see some similarities with the idea of movement with animations and very colourful colours that grab your attention and the animations are hypnotic to watch.

Personally to me these are the standards I am going to have to live up to, to make sure that they look visually striking and attractive to see and watch, animations are smooth and swift and designed correctly so that they suit the world

A change of positions

This week we had a meeting with Jon Holmes and Graham Cooper, they told our group ( Jacob Redfern, James Smillie, Samantha Dos Santos and Me) that they are both going to be our tutor for this last semester and want our Job roles to be more clearer and defined on what we will be doing.

This is how the work load has broken down too.

Jacob Simeon Redfern – Director, Video editor, colourist and co producer.

James Smillie – Rota-scoping, compositing, particle effects and matte painting.

Samantha Dos Santos – 3D modeler, Texture painter and lighting.

Me – Animating 2D & 3D objects, rigging the models, Data visualisation, motion graphics for intro, outro and HUD displays for people.